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invert (objects)

invert
Inverts the mentioned objects and keeps the type of the objects intact.

Function parameters


  • name(s) of object(s)

    Usage


    The existing object will be deleted and then there will be drafted a new object with the same name, at the same points and angles, and with the same coefficient in the case of a curve - but in the inverted direction.

    invert(curve1,arc1,path2,circle3,wave1) // inverting objects
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    move((object1,object2,...),line,(newobject1,newobject2))