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Sewist Pattern Designer Documentation
Displaying 21-30 of 74 results.

convex (point1,angle1,point2,angle2,radius)

Draws a round tip within the given vectors.

convex
.x1
.x2
.y1
.y2
.a1
.a2
.l
.dx
.dy
.p1
.p2
convex (point1,angle1,point2,angle2,radius)
circle(point,radius,angle, angle)

Draws a circle, or a section of a circle, with center at the named point and of the given radius.

circle
.x1
.x2
.y1
.y2
.a1
.a2
.l
.dx
.dy
.p1
.p2
circle(point,radius,angle, angle)
path(object1,object2,...,objectx)

Unites several objects into a path.

path
.x1
.x2
.y1
.y2
.a1
.a2
.l
.dx
.dy
.p1
.p2
path(object1,object2,...,objectx)
shape (point1,point2,angle1,angle2,length)

Draws a smooth curve between two points at the given angles of the given length.

shape
shape (point1,point2,angle1,angle2,length)
flounce(point,length,width,seam allowance)

Returns path for a spiral flounce around the mentioned point, based on desired width and length of flounce.

flounce(point,length,width,seam allowance)
along (object,distance,side)

Creates a new path along an existing object path at the given distance all along the path.

along
along (object,distance,side)
pattern (name(), trace(), qty(), fabric(), fold(), flip(), grain(), inc(), color(), outline(), seam(), extra())

Pattern function creates pattern pieces, and uses many parameters.

pattern
name
trace
qty
fabric
fold
flip
grain
inc
color
outlint
seam
extra
pattern (name(), trace(), qty(), fabric(), fold(), flip(), grain(), inc(), color(), outline(), seam(), extra())
cut(object,point,angle,newobject1,newobject2)

Splits an objects in two by intersecting it by a line from a given point at a given angle and draws a point there. You may name two resulting objects if you want to use them later.

cut
cut(object,point,angle,newobject1,newobject2)
split (object,length,newobject1,newobject2)

Splits an object into two new objects, following the original object’s direction, and places a point there.

split
split (object,length,newobject1,newobject2)
cross(object,object,newobject1,newobject2,newobject3,newobject4)

Draws a point in the place where two objects intercross. If objects intercross twice, only the first point of intersection is returned. Can be applied to lines, arcs, circles, curves and paths. If used in if operator, will return true/false.Function parametersfirst objectsecond object(optional) first ...

cross
cross(object,object,newobject1,newobject2,newobject3,newobject4)